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What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software

Tim O'Reilly
This paper was the first initiative to try to define Web2.0 and understand its implications for the next generation of software, looking at both design patterns and business modes. Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an "architecture of participation," and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.
Keywords: collective intelligence, rich client, data, software as a service, long tail and beta
Communications & Strategies 65(1st Quarter), pages 17-37, 31 March 2007
@article{web20-oreilly2007,
	Author = {O'Reilly, Tim},
	Issn = {1157-8637},
	Issn-Online = {2116-0341},
	Journal = {Communications \& Strategies},
	Keywords = {collective intelligence, rich client, data, software as a service, long tail and beta},
	Month = {31~} # mar,
	Number = {1st Quarter},
	Pages = {17--37},
	Title = {What is {W}eb 2.0: Design Patterns and Business Models for the Next Generation of Software},
	Volume = 65,
	Year = 2007}